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Programmed RTS
Dev Logs
Latest post - 1/18/2024, 3:29 PM
Programmed RTS - Projects - DevLUp
I finally started to boot up my old project from a few months ago. After spending like 20 minutes importing stuff and figuring out what was going on, I made this little attacker dude.
I added Unity's pathfinding system to the units. Now they go back and forth between the ore and fight for space around it to mine
I finally have free time to get back to coding the game! I started working on implementing scratch-like block coding system. Here is the backend portion of the code working and how you just add blocks to a list and fill each block with values. This then sets up an interpreter like programming language which executes the code during runtime.
I also got carried away and ended up making like 10 different classes in 20 minutes at the start lol.
Worked on a building that generates units for the game. I'm not an art guy but this took 2.5 hours to make. Hopefully that's a reasonable amount of time. The terminal looks so sick!
I'm starting a new project over the semester. I'm trying to make a block programming game and a competitive RTS. Here is an ore vain I quickly through together